Sciweavers

4283 search results - page 216 / 857
» A Graphics Image Processing System
Sort
View
RT
2001
Springer
15 years 11 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
GRAPHICSINTERFACE
2003
15 years 7 months ago
Hardware-Accelerated Visual Hull Reconstruction and Rendering
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
PRL
2007
200views more  PRL 2007»
15 years 6 months ago
Generative learning of visual concepts using multiobjective genetic programming
This paper introduces a novel method of visual learning based on Genetic Programming, which evolves a population of individuals (image analysis programs) that process attributed v...
Krzysztof Krawiec
VISUALIZATION
2002
IEEE
15 years 11 months ago
Kinetic Visualization - A Technique for Illustrating 3D Shape and Structure
Motion provides strong visual cues for the perception of shape and depth, as demonstrated by cognitive scientists and visual artists. This paper presents a novel visualization tec...
Eric B. Lum, Aleksander Stompel, Kwan-Liu Ma
CGF
2004
93views more  CGF 2004»
15 years 6 months ago
Instant Volumetric Understanding with Order-Independent Volume Rendering
Rapid, visual understanding of volumetric datasets is a crucial outcome of a good volume rendering application, but few current volume rendering systems deliver this result. Our g...
Benjamin Mora, David S. Ebert