: In this paper we present novel algorithms to compute quasi-static and dynamic equilibrium positions and orientations (if any) of 2D polygonal or curved parts placed on general sh...
The process of generating discrete surfaces in a volumetric representation, termed voxelization, is confronted with topological considerations as well as accuracy and efficiency r...
We discuss floating-point filters as a means of restricting the precision needed for arithmetic operations while still computing the exact result. We show that interval techniques...
Numerous mesh algorithms such as parametrization, radiosity, and collision detection require the decomposition of meshes into a series of clusters. In this paper we present two no...
Abstract. This work presents an approach towards reconstructing ligament and tendon attachment sites from 3D medical image data. We apply statistical shape models with an additiona...
Heiko Seim, Hans Lamecker, Markus Heller, Stefan Z...