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CGI
1998
IEEE
15 years 11 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
COMGEO
2006
ACM
15 years 6 months ago
Computing homotopic shortest paths efficiently
Geometric shortest paths are a major topic in computational geometry; see the survey paper by Mitchell [12]. A shortest path between two points in a simple polygon can be found in...
Alon Efrat, Stephen G. Kobourov, Anna Lubiw
CVPR
2012
IEEE
13 years 9 months ago
Geodesic flow kernel for unsupervised domain adaptation
In real-world applications of visual recognition, many factors—such as pose, illumination, or image quality—can cause a significant mismatch between the source domain on whic...
Boqing Gong, Yuan Shi, Fei Sha, Kristen Grauman
ICIP
2005
IEEE
16 years 8 months ago
Active contours on statistical manifolds and texture segmentation
A new approach to active contours on statistical manifolds is presented. The statistical manifolds are 2dimensional Riemannian manifolds that are statistically defined by maps that...
Sang-Mook Lee, A. Lynn Abbott, Neil A. Clark, Phil...
VL
1998
IEEE
134views Visual Languages» more  VL 1998»
15 years 11 months ago
Visual Semantics - Or: What You See is What You Compute
We introduce visual graphs as an intermediate repren between concrete visual syntax and abstract graph syntax. In a visual graph some nodes are shown as geometric figures, and som...
Martin Erwig