Manipulation of high-precision voxel volume at interactive speed is still not immediately possible by known algorithms on today's workstation hardware. We propose to decompos...
This paper describes how a mirror can be integrated as another view and another source of light patterns in an interactive reconstruction system with structured light, where the o...
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
This paper describes several new cepstral-based compensation procedures that render the SPHINX-II system more robust with respect to acoustical environment. The first algorithm, p...
Fu-Hua Liu, Pedro J. Moreno, Richard M. Stem, Alej...
In this paper, we develop an interactive analysis and visualization tool for probabilistic segmentation results in medical imaging. We provide a systematic approach to analyze, in...