Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
In a multi-agent system, agents must decide what to do and by what order. Autonomy is a key notion in such a system, since it is mainly the autonomy of the agents that makes the en...
This paper presents a ray tracer that facilitates near-interactive scene editing with incremental rendering; the user can edit the scene both by manipulating objects and by changin...
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
Global illumination researchers tend to think in terms of mesh density and sampling frequency, and their software reflects this in its user interface. Advanced rendering systems a...