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SCFBM
2008
129views more  SCFBM 2008»
15 years 6 months ago
Faunus: An object oriented framework for molecular simulation
Background: We present a C++ class library for Monte Carlo simulation of molecular systems, including proteins in solution. The design is generic and highly modular, enabling mult...
Mikael Lund, Martin Trulsson, Björn Persson
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
16 years 28 days ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
HPDC
2008
IEEE
16 years 1 months ago
StoreGPU: exploiting graphics processing units to accelerate distributed storage systems
Today Graphics Processing Units (GPUs) are a largely underexploited resource on existing desktops and a possible costeffective enhancement to high-performance systems. To date, mo...
Samer Al-Kiswany, Abdullah Gharaibeh, Elizeu Santo...
EMSOFT
2004
Springer
15 years 12 months ago
Remote customization of systems code for embedded devices
Dedicated operating systems for embedded systems are fast being phased out due to their use of manual optimization, which provides high performance and small footprint, but also r...
Sapan Bhatia, Charles Consel, Calton Pu
ICCV
2009
IEEE
15 years 4 months ago
Incremental Multiple Kernel Learning for object recognition
A good training dataset, representative of the test images expected in a given application, is critical for ensuring good performance of a visual categorization system. Obtaining ...
Aniruddha Kembhavi, Behjat Siddiquie, Roland Miezi...