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» A Generic Rendering System
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SI3D
1999
ACM
15 years 10 months ago
Interactive ray tracing
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
ISVC
2009
Springer
16 years 29 days ago
Fast Occlusion Sweeping
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
Mayank Singh, Cem Yuksel, Donald H. House
EGH
2003
Springer
15 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
ACSC
2006
IEEE
16 years 14 days ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
WCRE
2008
IEEE
16 years 23 days ago
PREREQIR: Recovering Pre-Requirements via Cluster Analysis
High-level software artifacts, such as requirements, domain-specific requirements, and so on, are an important source of information that is often neglected during the reverse- an...
Jane Huffman Hayes, Giuliano Antoniol, Yann-Ga&eum...