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GECCO
2007
Springer
158views Optimization» more  GECCO 2007»
15 years 10 months ago
A GP neutral function for the artificial ANT problem
This paper introduces a function that increases the amount of neutrality (inactive code in Genetic Programming) for the Artificial Ant Problem. The objective of this approach is t...
Esteban Ricalde, Katya Rodríguez-Váz...
IAT
2009
IEEE
15 years 10 months ago
Combining Boolean Games with the Power of Ontologies for Automated Multi-attribute Negotiation in the Semantic Web
Recently, multi-attribute negotiation has been extensively studied from a game-theoretic viewpoint. Since normal and extensive form games have the drawback of requiring an explicit...
Thomas Lukasiewicz, Azzurra Ragone
3DPVT
2004
IEEE
101views Visualization» more  3DPVT 2004»
15 years 10 months ago
A Unified Approach for Motion Analysis and View Synthesis
Image based rendering (IBR) consists of several steps: (i) Calibration (or ego-motion computation) of all input images. (ii) Determination of regions in the input images used to s...
Alex Rav-Acha, Shmuel Peleg
AMDO
2006
Springer
15 years 10 months ago
Predicting 3D People from 2D Pictures
Abstract. We propose a hierarchical process for inferring the 3D pose of a person from monocular images. First we infer a learned view-based 2D body model from a single image using...
Leonid Sigal, Michael J. Black
ATAL
2006
Springer
15 years 10 months ago
Temporal qualitative coalitional games
Qualitative Coalitional Games (QCGs) are a version of coalitional games in which an agent's desires are represented as goals which are either satisfied or unsatisfied, and ea...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...