Recently, Monte-Carlo Tree Search (MCTS) has become a popular approach for intelligent play in games. Amongst others, it is successfully used in most state-of-the-art Go programs....
Guillaume Chaslot, Mark H. M. Winands, Istvan Szit...
This paper presents a scalable time-stepped hybrid simulation algorithm which is well adapted to the simulation of large IP networks (up to one million of competing flows and netw...
We address the problem of autonomously learning controllers for visioncapable mobile robots. We extend McCallum's (1995) Nearest-Sequence Memory algorithm to allow for genera...
Viktor Zhumatiy, Faustino J. Gomez, Marcus Hutter,...
In order to overcome some unavoidable factors, like shift of the part, that influence the crisp neural networks' recognition, the present study is dedicated in developing a n...
R. J. Kuo, Y. T. Su, C. Y. Chiu, Kai-Ying Chen, Fa...
This work describes a stochastic approach for the optimal placement of sensors in municipal water networks to detect maliciously injected contaminants. The model minimizes the exp...