In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
Recent years have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex...
This paper reports on our experience in using the MuiCSer process framework for the redesign of the user interface for operating an industrial digital printing system. MuiCSer is c...
Jan Van den Bergh, Mieke Haesen, Kris Luyten, Sofi...
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
This paper presents a Component-based Framework Development Process, of the Cardiology Domain. The Framework, called FrameCardio, was developed in 4 steps: 1Problem Domain Definit...