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» A Framework on the Applications of Interactive Art
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ISMAR
2003
IEEE
15 years 11 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
PG
2000
IEEE
15 years 10 months ago
FEM-Based Dynamic Subdivision Splines
Recent years have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex...
Hong Qin
DSVIS
2008
Springer
15 years 8 months ago
Toward Multi-disciplinary Model-Based (Re)Design of Sustainable User Interfaces
This paper reports on our experience in using the MuiCSer process framework for the redesign of the user interface for operating an industrial digital printing system. MuiCSer is c...
Jan Van den Bergh, Mieke Haesen, Kris Luyten, Sofi...
ATAL
2009
Springer
15 years 7 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis
CLEIEJ
2002
192views more  CLEIEJ 2002»
15 years 6 months ago
Automatic ObjectPascal Code Generation from Catalysis Specifications
This paper presents a Component-based Framework Development Process, of the Cardiology Domain. The Framework, called FrameCardio, was developed in 4 steps: 1Problem Domain Definit...
João Luís Cardoso de Moraes, Ant&oci...