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» A Framework on the Applications of Interactive Art
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BMVC
2000
15 years 7 months ago
3D Model Acquisition by Tracking 2D Wireframes
This paper presents a semi-automatic wireframe acquisition system. The system uses real-time (25Hz) tracking of a user specified 2D wireframe and intermittent camera pose paramete...
M. Brown, Tom Drummond, Roberto Cipolla
CORR
2010
Springer
116views Education» more  CORR 2010»
15 years 6 months ago
Contact processes and moment closure on adaptive networks
Contact processes describe the transmission of distinct properties of nodes via the links of a network. They provide a simple framework for many phenomena, such as epidemic spreadi...
Anne-Ly Do, Thilo Gross
AAAI
2012
13 years 8 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
CBSE
2008
Springer
15 years 8 months ago
Ada-CCM: Component-Based Technology for Distributed Real-Time Systems
: This paper proposes a technology for the development of distributed real-time component-based applications, which takes advantage of the features that Ada offers for the developm...
Patricia López Martínez, José...
CHI
2004
ACM
16 years 6 months ago
Finding meaningful uses for context-aware technologies: the humanistic research strategy
Human?computer interaction (HCI) is undergoing a paradigm change towards interaction that is contextually adapted to rich use situations taking place "beyond the desktop"...
Antti Oulasvirta