Discussion of time in interactive computer music systems engineering has been largely limited to data acquisition rates and latency. Since music is an inherently time-based medium...
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Capture, processing, and assimilation of digital media-based information such as video, images, or audio requires a unified framework within which signal processing techniques and...
Rahul Singh, Zhao Li, Pilho Kim, Derik Pack, Rames...
Automatic restoration of punctuation from unpunctuated text has application in improving the fluency and applicability of speech recognition systems. We explore the possibility t...
We present a new method for dynamically detecting potential data races in multithreaded programs. Our method improves on the state of the art in accuracy, in usability, and in ove...