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» A Framework for the Development of Protocols
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GAMEON
2003
15 years 8 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
ICSE
2010
IEEE-ACM
15 years 8 months ago
Supporting developers with natural language queries
The feature list of modern IDEs is steadily growing and mastering these tools becomes more and more demanding, especially for novice programmers. Despite their remarkable capabili...
Michael Würsch, Giacomo Ghezzi, Gerald Reif, ...
AO
2007
119views more  AO 2007»
15 years 6 months ago
The model of roles within an ontology development tool: Hozo
One of the major goals of ontology is to represent properly the underlying conceptual structure of the messy world reflecting the reality as much as possible. Ontology building to...
Riichiro Mizoguchi, Eiichi Sunagawa, Kouji Kozaki,...
WINET
2008
94views more  WINET 2008»
15 years 6 months ago
Transmission costs, selfish nodes, and protocol design
We study how selfish nodes react to transmission costs in wireless networks. Intuitively, it seems that transmission costs should have a stabilizing effect as (rational) nodes will...
Peter Marbach
ADHOCNETS
2009
Springer
16 years 1 months ago
DHT-Based Detection of Node Clone in Wireless Sensor Networks
Abstract. Wireless sensor networks are vulnerable to the node clone attack because of low-cost, resource-constrained sensor nodes, and uncontrolled environments where they are left...
Zhijun Li, Guang Gong