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» A Framework for the Development of Protocols
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ISPASS
2005
IEEE
16 years 11 days ago
Analysis of Network Processing Workloads
Abstract— Network processing is becoming an increasingly important paradigm as the Internet moves towards an architecture with more complex functionality inside the network. Mode...
Ramaswamy Ramaswamy, Ning Weng, Tilman Wolf
KBSE
2005
IEEE
16 years 10 days ago
Visualization-based analysis of quality for large-scale software systems
We propose an approach for complex software analysis based on visualization. Our work is motivated by the fact that in spite of years of research and practice, software developmen...
Guillaume Langelier, Houari A. Sahraoui, Pierre Po...
RTAS
2005
IEEE
16 years 10 days ago
On Schedulability Bounds of Static Priority Schedulers
—Real-time systems need to use the schedulability test to determine whether or not admitted tasks can meet their deadlines. The utilization based schedulability test is the most ...
Jianjia Wu, Jyh-Charn Liu, Wei Zhao
ACMACE
2005
ACM
16 years 10 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
IUI
2005
ACM
16 years 10 days ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
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