In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
Many large software systems are tightly integrated with their physical environments and must be adapted when their environment changes. Typically, software development methodologi...
Gabor Karsai, Amit Misra, Janos Sztipanovits, &Aac...
This paper presents a framework that explicitly detects events in broadcasting baseball videos and facilitates the development of many practical applications. Three phases of contr...
The development of groupware is a complex endeavor due to several inherent features not present in single-user applications. To address this complexity many authors have presented...
This paper describes first results from the AutoMoDe (Automotive Model-Based Development) project. The overall goal of the project is to develop an integrated methodology for mode...
Dirk Ziegenbein, Peter Braun 0003, Ulrich Freund, ...