-- One of the greatest challenges in C/C++-based design methodology is to efficiently map C/C++ models into hardware. Many of the networking and multimedia applications implemente...
Manyimportant physical phenomena,such as temperature distribution, air flow, and acoustic waves,are describedas continuous,distributed parameterfields. Analyzingandcontrolling the...
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
Reward-based scheduling refers to the problem in which there is a reward associated with the execution of a task. In our framework, each real-time task comprises a mandatory and a...
We present Group Round-Robin (GRR) scheduling, a hybrid fair packet scheduling framework based on a grouping strategy that narrows down the traditional trade-off between fairness ...