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GAMEON
2009
15 years 4 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
HAPTICS
2009
IEEE
15 years 4 months ago
A 2D haptic glyph method for tactile arrays : Design and evaluation
We present a new framework for information cue rendering on 2D vibrotactile arrays, and we describe an experiment that investigated the feasibility of our approach. The methods ar...
Christoph W. Borst, Vijay B. Baiyya
HCI
2009
15 years 4 months ago
Responding to Learners' Cognitive-Affective States with Supportive and Shakeup Dialogues
This paper describes two affect-sensitive variants of an existing intelligent tutoring system called AutoTutor. The new versions of AutoTutor detect learners' boredom, confusi...
Sidney K. D'Mello, Scotty D. Craig, Karl Fike, Art...
HUC
2009
Springer
15 years 4 months ago
Experiences of participatory sensing in the wild
We present two studies of participatory sensing in the wild, in which groups of young people used sensors to collect environmental data along with contextual information such as p...
Mark Paxton, Steve Benford
ICMI
2009
Springer
188views Biometrics» more  ICMI 2009»
15 years 4 months ago
Detecting user engagement with a robot companion using task and social interaction-based features
Affect sensitivity is of the utmost importance for a robot companion to be able to display socially intelligent behaviour, a key requirement for sustaining long-term interactions ...
Ginevra Castellano, André Pereira, Iolanda ...