We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...
We show how Embedded Graph Grammars (EGGs) are used to specify local interaction rules between mobile robots in a natural manner. This formalism allows us to treat local network to...
John-Michael McNew, Eric Klavins, Magnus Egerstedt
Big information worlds cause big problems for interfaces. There is too much to see. They are hard to navigate. An armada of techniques has been proposed to present the many scales...
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
Current parsing models are not immediately applicable for languages that exhibit strong interaction between morphology and syntax, e.g., Modern Hebrew (MH), Arabic and other Semit...