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CGF
2006
115views more  CGF 2006»
15 years 6 months ago
Reflected-Scene Impostors for Realistic Reflections at Interactive Rates
We present a technique for rendering reflections on complex reflectors at interactive rates based on approximating the geometry of the reflected scene with impostors. The reflecti...
Voicu Popescu, Chunhui Mei, Jordan Dauble, Elisha ...
CVGIP
2006
116views more  CVGIP 2006»
15 years 6 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
IR
2008
15 years 6 months ago
A probability ranking principle for interactive information retrieval
The classical Probability Ranking Principle (PRP) forms the theoretical basis for probabilistic Information Retrieval (IR) models, which are dominating IR theory since about 20 ye...
Norbert Fuhr
MAGS
2008
191views more  MAGS 2008»
15 years 6 months ago
Consensus ontologies in socially interacting MultiAgent systems
This paper presents approaches for building, managing, and evaluating consensus ontologies from the individual ontologies of a network of socially interacting agents. Each agent h...
Ergun Biçici
JVCA
1998
90views more  JVCA 1998»
15 years 6 months ago
Interactive rigid body manipulation with obstacle contacts
The interactive manipulation of rigid objects in virtual reality environments requires an object behaviour which is at least physically plausible to be useful for applications lik...
Matthias Buck, Elmar Schömer