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ACMACE
2009
ACM
15 years 7 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
ICDM
2010
IEEE
142views Data Mining» more  ICDM 2010»
15 years 4 months ago
Towards Community Discovery in Signed Collaborative Interaction Networks
Abstract--We propose a framework for discovery of collaborative community structure in Wiki-based knowledge repositories based on raw-content generation analysis. We leverage topic...
Petko Bogdanov, Nicholas D. Larusso, Ambuj K. Sing...
CVPR
2008
IEEE
16 years 8 months ago
FuzzyMatte: A computationally efficient scheme for interactive matting
In this paper, we propose an online interactive matting algorithm, which we call FuzzyMatte. Our framework is based on computing the fuzzy connectedness (FC) [20] from each unknow...
Yuanjie Zheng, Chandra Kambhamettu, Jingyi Yu, Tho...
ICCV
2007
IEEE
16 years 8 months ago
Interactive Offline Tracking for Color Objects
In this paper, we present an interactive offline tracking system for generic color objects. The system achieves 60100 fps on a 320 ? 240 video. The user can therefore easily refin...
Yichen Wei, Jian Sun, Xiaoou Tang, Heung-Yeung Shu...
ICIP
2005
IEEE
16 years 8 months ago
Greedy non-linear approximation of the plenoptic function for interactive transmission of 3D scenes
We consider an interactive browsing environment, with greedy optimization of a current view, conditioned on the availability of previously transmitted information for other (possi...
Pietro Zanuttigh, Nicola Brusco, David Taubman, Gu...