This paper argues for a special focus on the use of dynamic human interaction to explore datasets while they are being transformed into sound. We describe why this is a special ca...
We present IGAP, a peer to peer interactive genetic algorithm which reflects the real world methodology followed in team design. We apply our methodology to floorplanning. Throu...
Androids replicating humans in forms need also to achieve replication in behaviors to realize high level of believability. It has been observed that people exhibit strong tendency...
We introduce the Hierarchically Growing Hyperbolic Self-Organizing Map (H2 SOM) featuring two extensions of the HSOM (hyperbolic SOM): (i) a hierarchically growing variant that al...
We describe an algorithm for context-based segmentation of visual data. New frames in an image sequence (video) are segmented based on the prior segmentation of earlier frames in ...