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» A Formalization of Software Architecture
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AIIDE
2008
15 years 9 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
ICAI
2008
15 years 8 months ago
Nonrestrictive Concept-Acquisition by Representational Redescription
coarse procedures or very abstract frames from the point of view of algorithm, because some crucial issues like the representation, evolution, storage, and learning process of conc...
Hui Wei, Yan Chen
WICON
2008
15 years 8 months ago
Risk-aware beacon scheduling for tree-based ZigBee/IEEE 802.15.4 wireless networks
In a tree-based ZigBee network, ZigBee routers (ZRs) must schedule their beacon transmission times to avoid beacon collisions. The beacon schedule determines packet delivery laten...
Li-Hsing Yen, Yee Wei Law, Marimuthu Palaniswami
LFP
1992
140views more  LFP 1992»
15 years 7 months ago
Global Tagging Optimization by Type Inference
Tag handling accounts for a substantial amount of execution cost in latently typed languages such as Common LISP and Scheme, especially on architectures that provide no special ha...
Fritz Henglein
SIGMETRICS
2010
ACM
193views Hardware» more  SIGMETRICS 2010»
15 years 6 months ago
Distributed caching over heterogeneous mobile networks
Sharing content over a mobile network through opportunistic contacts has recently received considerable attention. In proposed scenarios, users store content they download in a lo...
Stratis Ioannidis, Laurent Massoulié, Augus...
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