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CAISE
2006
Springer
15 years 10 months ago
Classification and Ontological Aspects in Software Engineering
The organization of objects into classes and categories is an essential task in the process of forming concepts. Within computer science, this classification activity must be suppo...
María del Pilar Romay, Carlos E. Cuesta
TVCG
1998
143views more  TVCG 1998»
15 years 6 months ago
Calibration-Free Augmented Reality
We describe the design and implementation of a videobasedaugmentedreality system capableof overlayingthreedimensional graphical objects on live video of dynamic environments. The ...
Kiriakos N. Kutulakos, James R. Vallino
MIDDLEWARE
2007
Springer
16 years 19 days ago
Self-adaptation of event-driven component-oriented middleware using aspects of assembly
Pervasive devices are becoming popular and smaller. Those mobile systems should be able to adapt to changing requirements and execution environments. But it requires the ability t...
Daniel Cheung-Foo-Wo, Jean-Yves Tigli, Stephane La...
NETGAMES
2006
ACM
16 years 13 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
DAC
2006
ACM
16 years 14 days ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...