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JSAC
2006
157views more  JSAC 2006»
15 years 6 months ago
Traffic grooming in path, star, and tree networks: complexity, bounds, and algorithms
We consider the problem of traffic grooming in WDM path, star, and tree networks. Traffic grooming is a variant of the well-known logical topology design, and is concerned with the...
Shu Huang, Rudra Dutta, George N. Rouskas
ICSE
2010
IEEE-ACM
15 years 4 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
DEBS
2008
ACM
15 years 7 months ago
Availability models for underlay aware overlay networks
Availability of an overlay network is a necessary condition for event delivery in event based systems. The availability of the overlay links depends on the underlying physical net...
Madhu Kumar SD, Umesh Bellur
FDG
2009
ACM
16 years 1 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
ALT
2011
Springer
14 years 6 months ago
On the Expressive Power of Deep Architectures
Deep architectures are families of functions corresponding to deep circuits. Deep Learning algorithms are based on parametrizing such circuits and tuning their parameters so as to ...
Yoshua Bengio, Olivier Delalleau