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MIDDLEWARE
2007
Springer
16 years 4 days ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
BROADNETS
2006
IEEE
16 years 2 days ago
Transparent Optimization of Grid Server Selection With Real-Time Passive Network Measurements
Grid services have tremendously simplified the programming challenges in leveraging large-scale distributed comAt the same time, the increased level of abstraction reduces the op...
Marcia Zangrilli, Bruce Lowekamp
IROS
2006
IEEE
104views Robotics» more  IROS 2006»
16 years 1 days ago
Landmark Selection for Task-Oriented Navigation
—Many vision-based navigation systems are restricted to the use of only a limited number of landmarks when computing the camera pose. This limitation is due to the overhead of de...
Ronen Lerner, Ehud Rivlin, Ilan Shimshoni
RTCSA
2006
IEEE
16 years 18 hour ago
An RTOS API Translator for Model-Driven Embedded Software Development
In this paper, we present a model-driven approach to RTOS-based embedded software development and an automated tool that can produce RTOS-specific code. Our contributions are two ...
Ji Chan Maeng, Jong-Hyuk Kim, Minsoo Ryu
TRIDENTCOM
2006
IEEE
16 years 15 hour ago
WiSNAP: A wireless image sensor network application platform
—Wireless networks in combination with image sensors open up a multitude of previously unthinkable sensing applications. Capable tools and testbeds for these wireless image senso...
Stephan Hengstler, Hamid K. Aghajan
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