We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
3D Morphable Models, as a means to generate images of a class of objects and to analyze them, have become increasingly popular. The problematic part of this framework is the regis...
Given a set of 3D model features and their 2D image, model based object recognition determines the correspondences between those features and hence computes the pose of the object...
During face-to-face conversation, the speaker’s head is continually in motion. These movements serve a variety of important communicative functions. Our goal is to develop a mod...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...