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SIGGRAPH
2000
ACM
15 years 10 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
HPCA
1998
IEEE
15 years 10 months ago
Exploiting Two-Case Delivery for Fast Protected Messaging
We propose and evaluate two complementary techniques to protect and virtualize a tightly-coupled network interface in a multicomputer. The techniques allow efficient, direct appli...
Kenneth Mackenzie, John Kubiatowicz, Matthew Frank...
DAC
1996
ACM
15 years 10 months ago
Fast Parameters Extraction of General Three-Dimension Interconnects Using Geometry Independent Measured Equation of Invariance
Measured Equation of Invariance(MEI) is a new concept in computational electromagnetics. It has been demonstrated that the MEI technique can be used to terminate the meshes very c...
Weikai Sun, Wayne Wei-Ming Dai, Wei Hong II
ASPDAC
2009
ACM
164views Hardware» more  ASPDAC 2009»
15 years 10 months ago
High-performance global routing with fast overflow reduction
Global routing is an important step for physical design. In this paper, we develop a new global router, NTUgr, that contains three major steps: prerouting, initial routing, and enh...
Huang-Yu Chen, Chin-Hsiung Hsu, Yao-Wen Chang
ICCAD
1995
IEEE
110views Hardware» more  ICCAD 1995»
15 years 10 months ago
Fast functional simulation using branching programs
This paper addresses the problem of speeding up functional (delayindependent)logic simulation for synchronousdigital systems. The problem needs very little new motivation – cycl...
Pranav Ashar, Sharad Malik