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SIGGRAPH
1999
ACM
15 years 11 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
VISUALIZATION
1996
IEEE
15 years 10 months ago
Real-time Slicing of Data Space
This can be a costly operation. When the data is arranged according to its three-dimensional coordinates, calculating the contour surfaces requires examining each data cell. Avoidi...
Roger Crawfis
TVCG
2011
188views more  TVCG 2011»
15 years 1 months ago
Data-Parallel Octrees for Surface Reconstruction
—We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds...
Kun Zhou, Minmin Gong, Xin Huang, Baining Guo
DATE
2008
IEEE
182views Hardware» more  DATE 2008»
16 years 1 months ago
A Novel Low Overhead Fault Tolerant Kogge-Stone Adder Using Adaptive Clocking
— As the feature size of transistors gets smaller, fabricating them becomes challenging. Manufacturing process follows various corrective design-for-manufacturing (DFM) steps to ...
Swaroop Ghosh, Patrick Ndai, Kaushik Roy
IPPS
2007
IEEE
16 years 28 days ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad