We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
In this paper we address the problem of providing transparent, reliable, and efficient network-level multicasting in wormhole LANs. We describe some alternatives for achieving dea...
Fast C implementations of four geometric predicates, the 2D and 3D orientation and incircle tests, are publicly available. Their inputs are ordinary single or double precision flo...
We present as-strong-as-possible definitions of privacy, and constructions achieving them, for public-key encryption schemes where the encryption algorithm is deterministic. We ob...
This paper presents a simple and fast technique for geometrical feature detection of several human face organs such as eyes and mouth. Human face gravity-center template is firstly...