Developing an optimizing compiler for a newly proposed architecture is extremely difficult when there is only a simulator of the machine available. Designing such a compiler requ...
John Cavazos, Christophe Dubach, Felix V. Agakov, ...
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
Large-scale attacks, such as those launched by worms and zombie farms, pose a serious threat to our network-centric society. Existing approaches such as software patches are simpl...
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from e...
We consider the problem of computing all-pair correlations in a warehouse containing a large number (e.g., tens of thousands) of time-series (or, signals). The problem arises in a...