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215
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CHI
2005
ACM
16 years 7 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
182
Voted
ICSE
2005
IEEE-ACM
16 years 7 months ago
Clinical requirements engineering
In this paper, I make a case for integration of requirements engineering (RE) with clinical disciplines. To back my case, I look at two examples that employ a clinical RE approach...
Stephen Fickas
SIGDOC
2009
ACM
16 years 1 months ago
The micro-structure of use of help
To see whether, from the user’s standpoint, muddling through with trial-and-error exploration of the interface actually works as well as consulting help, we analyzed video recor...
David G. Novick, Oscar D. Andrade, Nathaniel Bean
187
Voted
SIGDOC
2009
ACM
16 years 1 months ago
The macro-structure of use of help
Users of help systems often complain that they do not find them useful; while they still use help at least occasionally, they resort to other problem-solving strategies. In this p...
Oscar D. Andrade, Nathaniel Bean, David G. Novick
205
Voted
CEC
2008
IEEE
16 years 1 months ago
Grammatical bias and building blocks in meta-grammar Grammatical Evolution
—This paper describes and tests the utility of a meta Grammar approach to Grammatical Evolution (GE). Rather than employing a fixed grammar as is the case with canonical GE, und...
Erik Hemberg, Michael O'Neill, Anthony Brabazon