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IE
2007
15 years 8 months ago
An evaluation framework for videogame based tasking of remote vehicles
Unmanned vehicles (UV’s) are increasingly being employed in civil and military domains often for operations in dangerous environments. Typically these vehicles require some leve...
Adam J. Hassell, Philip Smith, David Stratton
APPROX
2010
Springer
138views Algorithms» more  APPROX 2010»
15 years 8 months ago
Improved Rounding for Parallel Repeated Unique Games
We show a tight relation between the behavior of unique games under parallel repetition and their semidefinite value. Let G be a unique game with alphabet size k. Suppose the semid...
David Steurer
FPL
2008
Springer
131views Hardware» more  FPL 2008»
15 years 8 months ago
Enhancing COPACOBANA for advanced applications in cryptography and cryptanalysis
Cryptanalysis of symmetric and asymmetric ciphers is a challenging task due to the enormous amount of involved computations. To tackle this computational complexity, usually the e...
Tim Güneysu, Christof Paar, Gerd Pfeiffer, Ma...
FPLAY
2008
15 years 8 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
FPLAY
2008
15 years 8 months ago
Lessons from Brain Age on password memorability
User authentication involves establishing a user's right to access a system. Most user authentication is done with text passwords, which have advantages over other approaches...
Alain Forget, Sonia Chiasson, Robert Biddle
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