Measuring user acceptance to avoid system rejection by the users in pre-prototype stage of product development is of high interest for both researchers and practitioners. This is ...
Alexander Meschtscherjakov, David Wilfinger, Thoma...
The complexity of music production tools can be a significant bottleneck in the creative process. Here we describe the development of a simple, intuitive audio equalizer with the ...
Many tools exist for developing real-time distributed groupware, but most of these tools focus primarily on the performance of the resulting system, or on simplifying the developm...
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Millions of people in developed countries routinely create and share digital content; but what about the billions of others in on the wrong side of what has been called the ‘glo...
Matt Jones, Emma Thom, David Bainbridge, David Fro...