: Software analysis pattern is an approach of software reuse which provides a way to reuse expertise that can be used across domains at early level of development. Developing softw...
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
We show it is possible to tile three-dimensional space using only tetrahedra with acute dihedral angles. We present several constructions to achieve this, including one in which a...
For many multi-part object classes, the set of parts can vary not only in location but also in type. For example, player formations in American football involve various subsets of...
We present algorithms for automatic feature selection for unsupervised structure discovery from video sequences. Feature selection in this scenario is hard because of the absence ...