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SBACPAD
2003
IEEE
121views Hardware» more  SBACPAD 2003»
16 years 2 hour ago
Optimizing Packet Capture on Symmetric Multiprocessing Machines
Traffic monitoring and analysis based on general purpose systems with high speed interfaces, such as Gigabit Ethernet and 10 Gigabit Ethernet, requires carefully designed software...
Gianluca Varenni, Mario Baldi, Loris Degioanni, Fu...
SBACPAD
2003
IEEE
103views Hardware» more  SBACPAD 2003»
16 years 2 hour ago
Performance Analysis Issues for Parallel Implementations of Propagation Algorithm
This paper presents a theoretical study to evaluate the performance of a family of parallel implementations of the propagation algorithm. The propagation algorithm is used to an i...
Leonardo Brenner, Luiz Gustavo Fernandes, Paulo Fe...
VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
16 years 1 hour ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
WETICE
2003
IEEE
16 years 46 min ago
Coordination in Pervasive Computing Environments
Computer science and engineering nowadays appears to be challenged (and driven) by technological progress and quantitative growth. Among the technological progress challenges are ...
Alois Ferscha
NETGAMES
2003
ACM
15 years 12 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...