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NETGAMES
2003
ACM
16 years 3 days ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
WWW
2005
ACM
16 years 7 months ago
Application networking on peer-to-peer networks
This paper proposes the AN.P2P architecture to facilitate efficient peer-to-peer content delivery with heterogeneous presentation requirements. In general, the AN.P2P enables a pe...
Mu Su, Chi-Hung Chi
CODES
2006
IEEE
16 years 28 days ago
System-level power-performance trade-offs in bus matrix communication architecture synthesis
System-on-chip communication architectures have a significant impact on the performance and power consumption of modern multiprocessor system-on-chips (MPSoCs). However, customiza...
Sudeep Pasricha, Young-Hwan Park, Fadi J. Kurdahi,...
MICRO
2003
IEEE
116views Hardware» more  MICRO 2003»
16 years 3 days ago
Universal Mechanisms for Data-Parallel Architectures
Data-parallel programs are both growing in importance and increasing in diversity, resulting in specialized processors targeted at specific classes of these programs. This paper ...
Karthikeyan Sankaralingam, Stephen W. Keckler, Wil...
RTAS
1997
IEEE
15 years 11 months ago
Scalable Hardware Priority Queue Architectures for High-Speed Packet Switches
ÐWith effective packet-scheduling mechanisms, modern integrated networks can support the diverse quality-of-service requirements of emerging applications. However, arbitrating bet...
Sung-Whan Moon, Kang G. Shin, Jennifer Rexford