We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Very recent activities in the IETF and in the Routing Research Group (RRG) of the IRTG focus on defining a new Internet architecture, in order to solve scalability issues related ...
: sNICh: Efficient Last Hop Networking in the Data Center Kaushik Kumar Ram, Jayaram Mudigonda, Alan L. Cox, Scott Rixner, Partha Ranganathan, Jose Renato Santos HP Laboratories H...
Kaushik Kumar Ram, Jayaram Mudigonda, Alan L. Cox,...
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
In many applications string pattern matching is one of the most intensive tasks in terms of computation time and memory accesses. Network Intrusion Detection Systems and DNA Seque...
Ivano Bonesana, Marco Paolieri, Marco D. Santambro...