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NOSSDAV
2004
Springer
16 years 6 days ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
CONEXT
2007
ACM
15 years 10 months ago
On the cost of caching locator/ID mappings
Very recent activities in the IETF and in the Routing Research Group (RRG) of the IRTG focus on defining a new Internet architecture, in order to solve scalability issues related ...
Luigi Iannone, Olivier Bonaventure
ANCS
2010
ACM
15 years 4 months ago
sNICh: efficient last hop networking in the data center
: sNICh: Efficient Last Hop Networking in the Data Center Kaushik Kumar Ram, Jayaram Mudigonda, Alan L. Cox, Scott Rixner, Partha Ranganathan, Jose Renato Santos HP Laboratories H...
Kaushik Kumar Ram, Jayaram Mudigonda, Alan L. Cox,...
NETGAMES
2004
ACM
16 years 8 days ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
DATE
2008
IEEE
182views Hardware» more  DATE 2008»
16 years 1 months ago
An adaptable FPGA-based System for Regular Expression Matching
In many applications string pattern matching is one of the most intensive tasks in terms of computation time and memory accesses. Network Intrusion Detection Systems and DNA Seque...
Ivano Bonesana, Marco Paolieri, Marco D. Santambro...