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NETGAMES
2006
ACM
16 years 24 days ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
AINA
2003
IEEE
16 years 4 days ago
Server Scheduling Scheme for Asynchronous Cluster Video Server
In this paper, we propose an asynchronous cluster video server architecture, which is quite different from synchronous video server architecture in various aspects such as stripin...
Jianhua Sun, Hai Jin, Hao Chen, Zongfen Han
ICWS
2008
IEEE
15 years 8 months ago
A Distributed-SOA Model for Unified Communication Services
This paper describes an architectural framework adopting the principles of Service Oriented Architecture for deploying unified communications over the Internet. Also discuss the p...
Shrikant Kanaparti
EMNLP
2006
15 years 8 months ago
Solving the Problem of Cascading Errors: Approximate Bayesian Inference for Linguistic Annotation Pipelines
The end-to-end performance of natural language processing systems for compound tasks, such as question answering and textual entailment, is often hampered by use of a greedy 1-bes...
Jenny Rose Finkel, Christopher D. Manning, Andrew ...
PRL
1998
93views more  PRL 1998»
15 years 6 months ago
A connectionist method for pattern classification with diverse features
A novel connectionist method is proposed to simultaneously use diverse features in an optimal way for pattern classification. Unlike methods of combining multiple classifiers, a m...
Ke Chen 0001