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IJCNN
2006
IEEE
16 years 26 days ago
An Architecture for Object-based Saccade Generation using a Biologically Inspired Self-organised Retina
— Our paper presents a fully automated computational mechanism for targeting a space-variant retina based on the highlevel visual content of a scene. Our retina’s receptive fie...
Sanjeeva Balasuriya, Paul Siebert
HOTI
2005
IEEE
16 years 13 days ago
Hybrid Cache Architecture for High Speed Packet Processing
: The exposed memory hierarchies employed in many network processors (NPs) are expensive in terms of meeting the worst-case processing requirement. Moreover, it is difficult to ef...
Zhen Liu, Kai Zheng, Bin Liu
GI
2004
Springer
16 years 6 days ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
ISPDC
2003
IEEE
16 years 3 days ago
Lightweight Logging and Recovery for Distributed Shared Memory over Virtual Interface Architecture
As software Distributed Shared Memory(DSM) systems become attractive on larger clusters, the focus of attention moves toward improving the reliability of systems. In this paper, w...
Soyeon Park, Youngjae Kim, Seung Ryoul Maeng
FPL
2003
Springer
161views Hardware» more  FPL 2003»
16 years 1 days ago
Laura: Leiden Architecture Research and Exploration Tool
At Leiden Embedded Research Center (LERC), we are building a tool chain called Compaan/Laura that allows us to map fast and efficiently applications written in Matlab onto recon...
Claudiu Zissulescu, Todor Stefanov, Bart Kienhuis,...