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NETGAMES
2005
ACM
16 years 1 days ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
SAC
2005
ACM
16 years 1 days ago
Formal modeling and quantitative analysis of KLAIM-based mobile systems
KLAIM is an experimental language designed for modeling and programming distributed systems composed of mobile components where distribution awareness and dynamic system architect...
Rocco De Nicola, Diego Latella, Mieke Massink
SAC
2005
ACM
16 years 1 days ago
A distributed content-based search engine based on mobile code
Current search engines crawl the Web, download content, and digest this content locally. For multimedia content, this involves considerable volumes of data. Furthermore, this proc...
Volker Roth, Ulrich Pinsdorf, Jan Peters
VRML
2005
ACM
16 years 23 hour ago
Visualization across the pond: how a wireless PDA can collaborate with million-polygon datasets via 9, 000km of cable
We present an initial report on using our distributed, collaborative grid enabled visualization environment to link SuperComputing 2004 (Pittsburgh, PA, USA) with the Cardiff Scho...
Ian J. Grimstead, Nick J. Avis, David W. Walker
WOSP
2005
ACM
16 years 23 hour ago
Performance characterization of decentralized algorithms for replica selection in distributed object systems
Designers of distributed systems often rely on replicas for increased robustness, scalability, and performance. Replicated server architectures require some technique to select a ...
Ceryen Tan, Kevin Mills
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