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ACMACE
2005
ACM
16 years 13 days ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
160
Voted
ACMACE
2005
ACM
16 years 13 days ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
ACMSE
2005
ACM
16 years 13 days ago
On developing a simple in-house digital library archive
Digital libraries (DLs) have become a major focus of information technology resources for organizations from academia, to the US Department of Defense to the archeological efforts...
Eric L. Brown, Luis G. Velazco, G. Kirksey, S. Ram...
ISPD
2005
ACM
116views Hardware» more  ISPD 2005»
16 years 13 days ago
A fast algorithm for power grid design
This paper presents an efficient heuristic algorithm to design a power distribution network of a chip by employing a successive partitioning and grid refinement scheme. In an it...
Jaskirat Singh, Sachin S. Sapatnekar
164
Voted
IUI
2005
ACM
16 years 13 days ago
An agent-based approach to dialogue management in personal assistants
Personal assistants need to allow the user to interact with the system in a flexible and adaptive way such as through spoken language dialogue. In this research we focus on an ap...
Anh Nguyen, Wayne Wobcke
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