Commitment protocols formalize interactions among autonomous, heterogeneous agents, leaving the agents’ local policies unspecified. This paper studies the problem of agents ena...
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
Recognizing and annotating the occurrence of team actions in observations of embodied agents has applications in surveillance and in training of military or sport teams. We descri...
Linus J. Luotsinen, Hans Fernlund, Ladislau Bö...
The basic objective of collaborative supply chain planning (CSCP) is to fulfill the demand of the customers by integrating a network of organizations through mediums such as intern...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...