We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
In this paper we describe a hardware design method for memory and register arrays that allows the application of formal equivalence checking for comparing a high-level register tr...
Abstract— We consider the computational complexity and algorithm challenges in designing survivable access networks. With limited routing capability, the structure of an access n...
In this paper, we present the design and implementation of a distributed sensor network application for embedded, isolated-word, real-time speech recognition. In our system design...
Chung-Ching Shen, William Plishker, Shuvra S. Bhat...
In this work, using a game-theoretic approach, costsensitive mechanisms that lead to reliable Internet-based computing are designed. In particular, we consider Internet-based mast...