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CHI
2006
ACM
16 years 7 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
VLSID
2001
IEEE
129views VLSI» more  VLSID 2001»
16 years 7 months ago
Design Of Provably Correct Storage Arrays
In this paper we describe a hardware design method for memory and register arrays that allows the application of formal equivalence checking for comparing a high-level register tr...
Rajiv V. Joshi, Wei Hwang, Andreas Kuehlmann
INFOCOM
2008
IEEE
16 years 1 months ago
On Survivable Access Network Design: Complexity and Algorithms
Abstract— We consider the computational complexity and algorithm challenges in designing survivable access networks. With limited routing capability, the structure of an access n...
Dahai Xu, Elliot Anshelevich, Mung Chiang
IPPS
2008
IEEE
16 years 1 months ago
Design and optimization of a distributed, embedded speech recognition system
In this paper, we present the design and implementation of a distributed sensor network application for embedded, isolated-word, real-time speech recognition. In our system design...
Chung-Ching Shen, William Plishker, Shuvra S. Bhat...
NCA
2008
IEEE
16 years 1 months ago
Designing Mechanisms for Reliable Internet-based Computing
In this work, using a game-theoretic approach, costsensitive mechanisms that lead to reliable Internet-based computing are designed. In particular, we consider Internet-based mast...
Antonio Fernández Anta, Chryssis Georgiou, ...