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» A Design System based on Architectural Representations
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FDG
2009
ACM
16 years 1 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
EURODAC
1995
IEEE
117views VHDL» more  EURODAC 1995»
15 years 10 months ago
Performance-complexity analysis in hardware-software codesign for real-time systems
The paper presents an approach for performance and complexity analysis of hardware/software implementations for real-time systems on every stage of the partitioning. There are two...
Victor V. Toporkov
TPDS
2002
134views more  TPDS 2002»
15 years 6 months ago
Performance of CORBA-Based Client-Server Architectures
Middleware has been introduced to provide interoperability as well as transparent location of servers in heterogeneous client-server environments. Although such benefits accrue fro...
Istabrak Abdul-Fatah, Shikharesh Majumdar
ITS
1998
Springer
213views Multimedia» more  ITS 1998»
15 years 10 months ago
Component-Based Construction of a Science Learning Space
We present a vision for learning environments, called Science Learning Spaces, that are rich in engaging content and activities, provide constructive experiences in scientific proc...
Kenneth R. Koedinger, Daniel D. Suthers, Kenneth D...
SIGIR
2010
ACM
15 years 10 months ago
Effective music tagging through advanced statistical modeling
Music information retrieval (MIR) holds great promise as a technology for managing large music archives. One of the key components of MIR that has been actively researched into is...
Jialie Shen, Wang Meng, Shuichang Yan, HweeHwa Pan...