As parallel machines become part of the mainstream computing environment, compilers will need to apply synchronization optimizations to deliver e cient parallel software. This pap...
Registration (or alignment) of the synthetic imagery with the real world is crucial in augmented reality (AR) systems. The data from user-input devices, tracking devices, and imag...
OO-Method is an OO Methodology that blends the use of formal specification systems with conventional OO methodologies based on practice. In contrast to other approaches in this fi...
We address the problem of maximizing application speedup through runtime, self-selection of an appropriate number of processors on which to run. Automatic, runtime selection of pr...
We use simulated soccer to study multiagent learning. Each team's players (agents) share action set and policy but may behave differently due to position-dependent inputs. All...