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ISVC
2007
Springer
16 years 1 months ago
Fast kd -Tree Construction for 3D-Rendering Algorithms Like Ray Tracing
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...
Sajid Hussain, Håkan Grahn
CIBCB
2005
IEEE
16 years 15 days ago
Functional Distances for Genes Based on GO Feature Maps and their Application to Clustering
— With the invention of high throughput methods, researchers are capable of producing large amounts of biological data. During the analysis of such data, the need for a functiona...
Nora Speer, Holger Fröhlich, Christian Spieth...
CRV
2005
IEEE
112views Robotics» more  CRV 2005»
16 years 15 days ago
Resampling 4-D Images Using Adaptive Filtering
We present an adaptive filtering based methodology for resampling 3-D time series images using an extension of the method presented by Westin in [11]. We simultaneously reduce th...
Alexander Andreopoulos, John K. Tsotsos
ICMCS
2005
IEEE
109views Multimedia» more  ICMCS 2005»
16 years 14 days ago
Spatial Error Concealment Based on Bezier Curves
This paper presents a geometric error concealment scheme for DCT-based image/video data based on the Bezier polynomials (BP). The proposed scheme makes use of the average edge dir...
Rogelio Hasimoto-Beltran, Ashfaq A. Khokhar
IMR
2004
Springer
16 years 7 days ago
Non-Replicating Indexing for Out-Of-Core Processing of Semi-Regular Triangular Surface Meshes
We introduce an indexing scheme for the vertices of semi-regular meshes, based on interleaving quadtrees rooted on the edges of the base mesh. Using this indexing scheme we develo...
Igor Guskov