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CGF
2005
147views more  CGF 2005»
15 years 6 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
ANOR
2002
100views more  ANOR 2002»
15 years 6 months ago
A Limited-Memory Multipoint Symmetric Secant Method for Bound Constrained Optimization
A new algorithm for solving smooth large-scale minimization problems with bound constraints is introduced. The way of dealing with active constraints is similar to the one used in...
Oleg P. Burdakov, José Mario Martíne...
AROBOTS
2000
108views more  AROBOTS 2000»
15 years 6 months ago
Optimal Selection of Uncertain Actions by Maximizing Expected Utility
A new means of action selection via utility fusion is introduced as an alternative to both sensor fusion and command fusion. Distributed asynchronous behaviors indicate the utility...
Julio Rosenblatt
ICSE
2003
IEEE-ACM
16 years 6 months ago
Stemming Architectural Erosion by Coupling Architectural Discovery and Recovery
Ideally, a software project commences with requirements gathering and specification, reaches its major milestone with system implementation and delivery, and then continues, possi...
Alexander Egyed, Nenad Medvidovic, Paul Grünb...
ICASSP
2009
IEEE
16 years 1 months ago
Posterior features applied to speech recognition tasks with user-defined vocabulary
This paper presents a novel approach for those applications where vocabulary is defined by a set of acoustic samples. In this approach, the acoustic samples are used as reference...
Guillermo Aradilla, Hervé Bourlard, Mathew ...