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SIGPLAN
2008
15 years 6 months ago
An aspect-oriented approach to the undergraduate programming language curriculum
Three key forces are shaping the modern Computer Science (CS) curriculum: (1) new topics/courses are squeezing out existing ones; (2) a focus on "big picture" and interd...
Mark A. Sheldon, Franklyn A. Turbak
ISIPTA
2003
IEEE
125views Mathematics» more  ISIPTA 2003»
15 years 12 months ago
Game-Theoretic Learning Using the Imprecise Dirichlet Model
We discuss two approaches for choosing a strategy in a two-player game. We suppose that the game is played a large number of rounds, which allows the players to use observations o...
Erik Quaeghebeur, Gert de Cooman
DAIS
2008
15 years 8 months ago
A Comprehensive Context Modeling Framework for Pervasive Computing Systems
Context management in pervasive computing environments must reflect the specific characteristics of these environments, e.g. distribution, mobility, resource-constrained devices, o...
Roland Reichle, Michael Wagner, Mohammad Ullah Kha...
FLAIRS
2007
15 years 9 months ago
Towards Player Preference Modeling for Drama Management in Interactive Stories
There is a growing interest in producing story based game experiences that do not follow fixed scripts predefined by the author, but change the experience based on actions perfo...
Manu Sharma, Santiago Ontañón, Chris...
TASE
2007
IEEE
16 years 25 days ago
Model Checking Networked Programs in the Presence of Transmission Failures
Software model checkers work directly on single-process programs, but not on multiple processes. Conversion of processes into threads, combined with a network model, allows for mo...
Cyrille Artho, Christian Sommer 0002, Shinichi Hon...