We propose an approach to activity recognition based on detecting and analyzing the sequence of objects that are being manipulated by the user. In domains such as cooking, where m...
Assume that some objects are present in an image but can be seen only partially and are overlapping each other. To recognize the objects, we have to rstly separate the objects from...
This chapter describes Hume: a functionally-based language for programming with bounded resource usage, including time and space properties. The purpose of the Hume language design...
In this paper an operational model for the automatic generation of lifelike gestures of an anthropomorphic virtual agent is described. The biologically motivated approach to contr...
In this paper we detail a preliminary model for reasoning about annotating learning objects and intelligently showing annotations to users who will benefit from them. Student inter...