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IWEC
2004
15 years 7 months ago
Networked Mobile Gaming for 3G-Networks
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a large...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
PERCOM
2006
ACM
16 years 5 months ago
A Programmable Service Architecture for Mobile Medical Care
This paper introduces MobiCare ? a novel service architecture that enables a wide range of health-related services for efficient and mobile patient care. These services include: (...
Rajiv Chakravorty
AINA
2005
IEEE
15 years 11 months ago
An Architecture for Automated QoS Resolution in Wireless Systems
: The pervasive nature of mobile and wireless systems has led to increased concerns over Quality of Service (QoS). In the prevailing models for QoS management, QoS resolution is ac...
Behzad Bordbar, Rachid Anane
NETGAMES
2004
ACM
15 years 11 months ago
A mobile gaming platform for the IMS
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larg...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
HICSS
2006
IEEE
139views Biometrics» more  HICSS 2006»
16 years 5 days ago
Benefit and Pricing of Spatio-Temporal Information in Mobile Peer-to-Peer Networks
In this paper we examine the dissemination of reports about resources in mobile peer-to-peer networks, where moving objects communicate with each other via short-range wireless tr...
Bo Xu, Ouri Wolfson, Naphtali Rishe